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‘Wolf Game’ Disrupted Following Unpopular Solana Relaunch, CEO Steps Down

2 weeks ago
2 mins read
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Introduction

The gaming project Wolf Game, which began in 2021, has garnered a passionate following over its four-year journey on the Ethereum network and later on the layer-2 platform Blast. However, a recent transition to Solana with the launch of “Wolf Game 2.0” sparked significant discontent among its player base.

Player Discontent and Game Suspension

Many users expressed that the changes undermined the years of effort they invested into the game and found the new mechanics perplexing. In response to the outcry, the game was suspended on Monday, liquidity for its newly minted Solana token was retracted, and the game’s CEO resigned amid the turmoil.

Original Gameplay Mechanics

In its original format, Wolf Game allowed players to own either sheep or wolf NFTs, with sheep passively generating the WOOL token while wolves aimed to steal these earnings. This dynamic on-chain gameplay created a robust community, leading to the game publisher Pixel Vault acquiring Wolf Game in August 2023 for an undisclosed amount.

Transition to Solana

Following its transition to the Blast network last year, Wolf Game made headlines during a major airdrop push. On a Wednesday last week, developers announced the launch of the Solana token, unveiling “Wolf Game 2.0”, which claimed to introduce new utility for the game’s tokens.

Many players quickly criticized this overhaul as “confusing”, lamenting that adequate guidance on the new mechanics was absent.

A player voiced their frustration on social media, stating they felt completely lost, while GFunk, the pseudonymous CEO, noted that further explainers would be issued later. Meanwhile, a community member took it upon themselves to clarify the new gameplay for others.

Revamped Game Mechanics

The revamped game mechanics required players to destroy their existing assets, including wolves, sheep, and land, which they had spent considerable time acquiring. Yet, rather than receiving equivalent replacements for these burned items, players were given alternative in-game assets, such as “Shep’s Kiss”, usable in mini-games. This left many players baffled and upset.

One protesting gamer highlighted the community’s strong loyalty and questioned the need to sacrifice foundational elements of the game.

Backlash and Community Response

The frustration intensified, particularly because the newly launched version did not include an upgraded mini-game, Valley Game 2.0, which had been heavily promoted in the months leading up to the release. Amidst escalating backlash, the game’s operations were halted, and GFunk announced his departure.

While the official statement indicated GFunk would collaborate with the Farmhands Council—comprised of players and WOOL token holders who provide governance insight—community members expressed dismay that they had not been adequately consulted on the updates.

Critics within the Council claimed to have only seen the new version shortly before its release and had raised concerns about its readiness.

Call for Community-Led Solutions

In light of the controversy, players are now advocating for a community-led effort to reboot the game. One prominent figure in the crypto community suggested that there hasn’t been a stronger case for a community takeover (CTO) since the Pudgy Penguins. They recognized that the artwork for Wolf Game is in the public domain (CC0), simplifying the possibility for new developers to build on this established foundation without requiring formal permission.

Future Directions

Currently, the Wolf Game team asserts that they are attentive to player feedback and are actively working on plans to restore burned assets while determining the future direction of the game.

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